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The Queen”These are the queens,” he said. ”Like the kings, there are also two: one for each color. They are the most powerful figures in their respective courts. The Queen sparkles and shines like a star; her light permits her to move rapidly in all directions, reaching even the farthest points on the board in a single move.”When confronted with the extraordinary powers assigned to their queens, the consternation of the kings made them fidget nervously on their thrones.”But we must remember,” Sissa said thoughtfully, ”that the Queen also is restricted: unlike the King, her presence is not essential to the game.”The atmosphere quickly became less tense, and the storyteller then proceeded to remove the Queen from the board.
CheckmateThe Kings looked all around the room. Those present fell into a hushed silence.”It seems there is only one person in disagreement,” the kings, a little disturbed, told Sissa. ”Continue.””Very well,” said the storyteller, resuming with a smile. ”When the King can no longer be defended in any way, he is considered fatally wounded and the victory goes to the opposing side. It is called checkmate.””But war doesnt always end with a victory or a defeat,” said somebody who considered himself an expert on the subject. ”There are cases, like ours for example, in which no one knows who has triumphed and who has been vanquished.””The same can occur in this game,” the stranger said. ”It happens when one of the sides is immobilized in such a way that it can no longer play.”He then gave them the example of two pawns who had blocked and immobilized each other. ”If all the pieces on a side find themselves in this situation,” he added, ”whoever is directing these forces will discover that it is impossible to play any further.””A draw may also be declared at any point of the game if both players agree that neither of them will be capable of exerting supremacy.”Those listening held their breath, considering al the possibilities of attack and counterattack that this mysterious game presented.
The Board”The board,” he explained, ”is a replica of this island, divided by seven parallels and seven meridians, just like a map, and makes equal numbers of light and dark squares, sixty-four in all. The squares are placed in an alternating pattern in such a way that the white square is at the near right of each of the two players.””The events are told in the form of a game. The playing pieces are simple wood figurines,” Sissa added, turning the box upside down in a shower of pieces that represented every one of the members of the court. ”The will relive the battle every time the game is played, making their moves just as they did in real life.”With the back of his hand he then swept away all of the pieces and set only one of them back on the board.”To play this game,” he said, ”we must learn the moves of each and every one of your pieces. Are you ready?”With great excitement, all present agreed and sat down around the storyteller.
The Pawn”These smallest sixteen figures, eight of each color, are the pawns. They are the foot soldiers, the most numerous force on the board. They move slowly, one square at a time, because they move on foot. And they always proceed straight ahead, loyal to their King, never choosing to turn back.””It seems that they would suffer the most casualties,” one of the kings mused out loud, impressed by the valor of the infantry.”Generally, they do,” the stranger confirmed.A silence fell over the room.
”When he thinks his position is vulnerable,” the storyteller continued, ”he will do the following: he will jump two squares in the direction of the rook, which he will then lift, pass over his head, and place directly beside his square toward the center of the board, blocking all possibilities of an attack on that temporary fortress. As we see it is very difficult for the King to be successfully attacked by the enemy when fortified in such a way.”
The Story of Chess

Text and illustrations by Horacio Cardo 
Size: 10 x 10 
Cloth, 48 pages
48 full-color illustrations
Published 1998
ISBN: 978-0-7892-0250-5
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Two nations were at war over a great island for years, and both sides lost many people before a truce was signed. The kings of these nations decided to reward the person who could devise the greatest memorial to the fallen so that the war would never be repeated.

After a steady stream of inventors, artists, and storytellers tried and failed, a man appeared with a box and a gameboard. So begins the story.

The man explains how each piece moves, and why. For example, the king is all-powerful, so he can move in any direction. But because a ruler must be cautious, he can move only one square per turn. he animosity of the kings is so great that they can never occupy adjacent squares, and their importance is such that if a side loses its king, it has lost the war. Each piece is given similar treatment, as are such moves as check, checkmate, castling, and en passant. The highly individualistic illustrations help demonstrate the mechanics of the game explained in the text, and a more conventional board-and -piece icon on each page show that more literal interpretation of the move. Through an illustrated story of the creation of chess, this book provides narratives and visual devices for learning the game and remembering the moves.

The Story of Chess will excite and teach children new to the game and will emphasize each pieces importance for those already familiar with the rules.

Horacio Cardo is an illustrator living in New York and Buenos Aires. His work has appeared in the New York Times, Chicago Tribune, Wall Street Journal, and many other periodicals.

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